Curse Of Strahd

Strange New World

A more substantial launch night :)

At the request of the Duchess our adventurer’s approached a band of wanderers who had mad camp outside the city. Reports were that these folks were harassing travelers and creating issues with trade into the city. That and they were awfully off-putting as the Duchess remarked.

With that the adventurers approached the camp and were greeted warmly and offered to join them at their fire for wine and a exchange of stories. Although the adventurers were not forthcoming with a story the host of the travelers did share one with them. A strange tale on how their people helped a fleeing nobleman who was wounded. they nurtured him back to strength and helped him reclaim this throne from invaders. For their help the nobleman allowed them to roam throughout his realm without issue, and promised them that they would have their freedom from his rule.

With that the dwarf took a hardy drink or two of wine and the group headed out into the night back to town. A strange fog began to roll in quickly and swallowed up the adventurers, who became lost in the dark and the fog. They decided to make camp and set out for the city at first light.

Upon awaking they have found that the fog had retreated somewhat and became a more persistent mist, shrouding the tops of trees, but afforded them enough light to make out their surroundings and the grim realization that they were not where they thought they were. After some orienteering they decided to follow the road they had camped beside, and after some time they found an ominous gate flanked by two headless statues. Not far from the gate they found a body that contained a message on it. As the retrieved the message they were beset upon by unusually large wolves, but were able to escape with the use of magic and a show of force.

They continued down the road and found what looks to be a village, although the fog clings to the buildings here, causing difficulty in seeing the village as a whole, whey were approached by two young children who say they have a monster in their house, and have asked the heroes for help in dispatching it.


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